FSL Season History
10 Seasons · 2020 – 2026 · PSISTORM Gaming
9 Seasons of FSL — a look back
The Three-Peat 🏆🏆🏆
History was made. PulledTheBoys completed a three-peat across Seasons 8, 9, and 10, edging out PSIOP Gaming 10–8 in the Grand Finals on March 28th. Season 10 introduced a new GSL-style group stage to determine seeding before the three-week playoff ladder.
View Full Season 10 Standings & Schedule →
🥇 PulledTheBoys (3–2) 🥈 PSIOP Gaming (2–1) 🥉 Angry Space Hares (2–2) 4th Special Tactics (1–3)
Group Stage:
Wk1 Special Tactics def. PulledTheBoys 7–3 · Wk2 PSIOP def. Angry Space Hares 7–6
Wk3 PSIOP def. Special Tactics 8–2 (→ Seed 1) · Wk4 ASH def. PulledTheBoys 8–4 (→ Seed 4)
Wk5 ASH def. Special Tactics 7–5 (→ Seeds 2 & 3)
Playoffs:
Wk6 PulledTheBoys def. Special Tactics 10–2 · Wk7 PulledTheBoys def. ASH 8–4
Wk8 GRAND FINALS: PulledTheBoys def. PSIOP Gaming 10–8 🏆
Team League Draft 🏆🏆
Five teams competed in a 20-week double round-robin, with the top three advancing to a playoff bracket. PulledTheBoys finished 2nd in the regular season but dominated the playoffs, defeating Rages Raiders in the semi-final and upsetting top-seeded Angry Space Hares in the final.
🥇 Angry Space Hares 7–1 🥈 PulledTheBoys 6–2 Rages Raiders 3–5 Cheesy Nachos 2–6 Infinite Cyclists 2–6
Playoffs:
Semi-final — PulledTheBoys def. Rages Raiders 6–2
Final — PulledTheBoys def. Angry Space Hares 5–3 🏆
Team League Expansion 🏆
Season 8 launched FSL's Team League format alongside individual Code S/A/B divisions — the biggest structural change in the league's history. Five teams competed in a Round-Robin with Bo9 matches, with the top 4 advancing to playoffs.
Code S: DarkMenace def. Neutrophil 4–0 · Code A: LittleReaper def. Regret 3–2
Code B: ChienPwn def. SgtABC 2–0 · 2v2: Vales/Instability def. Neutrophil/Dpoo 2–0
Code S+ Debut
Season 7 introduced Code S+ as a new elite tier above Code S. DarkMenace dominated, knocking out Code S champion LightHood in the S+ semis before winning the Grand Final 4–1 over HarOuz. 2v2 split into two tiers this season.
SF: DarkMenace def. LightHood 3–0 | HarOuz def. Neutrophil 3–2
Code S: LightHood def. HurtnTime 3–1
SF: LightHood def. HaKi | HurtnTime def. Grey
Code A: HyperTurtle def. Dpoo 3–1 · Code B: RevenantRage def. Nachoz 3–1
2v2+: Vales/HurtnTime def. Dpoo/Neutrophil 3–2 · 2v2: Warbunnies/Greeempire def. HarOuz/LightHood 2–0
Multi-Tier Mastery
Season 6 refined the tiered system with Code S, A, B, and 2v2, delivering a full competitive ladder with Round-Robin group play and Bo5 playoffs.
Code B: Fenrir def. ChienPwn 3–2 · 2v2: Vales/HurtnTime def. Instability/CaliberC 4–0
2v2 Comes of Age
Season 5 solidified 2v2 as a core pillar of FSL, with Bo3 Round-Robin, Bo5 playoffs, and Bo7 finals. Matches ran Wednesdays and Fridays at 7 PM Eastern.
Code B: ChienPwn def. Fenrir 3–2 · 2v2: Neutrophil/DarkMenace def. Regret/TheArchaic 3–0
2v2 Begins
Season 4 introduced 2v2 for the first time, expanding FSL's vision. Matches at 7 PM Eastern featured Bo3 Round-Robin, Bo5 playoffs, and Bo7 finals.
Code B: StuBlue def. Charizma 3–1 · 2v2: Regret/TheArchaic def. DarkMenace/LittleReaper 3–1
Code B Arrives
Season 3 added Code B, expanding the Friends StarCraft League to three tiers for the first time. Wednesday/Friday matches at 8–9 PM Eastern with Bo3 groups and Bo7 finals.
Code B: PanicSwitched def. LittleReaper 3–1
Code A Joins
Season 2 rebranded to "Friends StarCraft League" under PSISTORM Gaming and added Code A alongside Code S. A $150 prize pool drew increased competition, with matches at 8–9 PM Eastern.
The Beginning
The inaugural FSL — then called "Family StarCraft League" — launched with Code S as the sole division. A tight-knit community of players from age 6 to nearly 50 competed in Bo3 Round-Robin matches.